![]() If you make a rewards program selection close to server maintenance or before a server crash, the system may not have adequate time to save your choice. Rewards are given on a “per account” basis, but may be divided among characters on an account. This does not apply to ‘account bound’ rewards such as the red soulstone and shard shields. From year 6 accounts receive 2 rewards per year.Īll reward options are ‘no loot’ and ‘no steal’, and clothing items/ will never wear out.Īll rewards can only be claimed by accounts of the required age, but most can be traded to, and used by younger accounts. This can be cancelled and will return next time you log in.Īccounts receive 3 reward choices at the end of their first year, then 1 reward per year at ages 2 – 5. If your account is eligible for rewards, and has unclaimed choices, a reward gump will be shown at log in. The server caches an individual character’s age and only checks for new information every seven days therefore characters should be updated within seven days of their first login after the accounts “birthday”. Characters that show different ages at the start of the same account’s “birthday” may update throughout the month based on the individual character’s last login time and date.It is calculated based on how many days the account is active. This cycle is not in synch with your billing date or any day of the calendar month. It is on a 30-day timer which means that your account ages one month at the start of a new 30-day cycle. Your account age updates according to how many days your account has been active.The account age will display the same value for all characters on the same account. Your account age in months will be displayed under that line. A horizontal bar will be at the bottom of the profile text.Scroll to the bottom of the scroll window.You can check your account age by logging a character into the game.The age of an account will be determined in the following manner: New rewards are still added each year at various levels. ![]() However as years have gone on, and the higher rewards became seemingly unreachable by newer players, it was decided to stop counting at 15 with the exception of the Serpentine Dragon Ethereal Mount, year 20. These time shifts were also eliminated in order to make gate travel easier.The Ultima Online Rewards program is designed to reward long-term players for loyalty to the UO community. Note that the table below only put a 12-hour clockface into account, meaning, that each time happens twice a day (meaning that 2:00 also means 14:00).Īn additional annoyance was, that each time a gate is used, there is a time shift. ![]() The destination gate by the number of steps, could only be reached during certain times of the day. For exampe, being in Britain and wanting to go to Trinsic was four "steps". Essentially you first had to know which phase of the moon the gate you are has (no problem for veterans), then count counter-clockwise (meaning opposite the moon phases) how many phases away the desired gate is. Probably too complicated for many players. The old system, before the current one that had more landmasses, was quite different and very complicated. Given appropriate runes the same can be done anywhere with a "Gate Travel" spell. There is however a limit at how fast a gate can be used again by the same character. All destinations are always available, even to other facets. When entering a gate, the player is offered a list of destinations, with no strings attached. Ultima Online: Third Dawn simplified the rules in 2001. The way they work is very different from normal lore. Other colors like orange have been observed but follow no kind of observable rules. A black moongate does exist is southern Malas. Blue is the most common, while red gates exit to Felucca (and exist there). The color of the gate is of only minor importance. Unlike the normal moongates, the gates in Ultima Online are ovals and do not rise from the ground, instead appear out of thin air. One gate near the Royal City on Ter Mur.Gates at the shrines of virtue on Ilshenar (therefore named after virtues) plus at the shrine of chaos.The eight classic city locations plus New Haven on Trammel (facet) or Buccaneer's Den in Felucca (facet).It begins with the fact, that there are more than just the traditional eight moongates in the game, which is a given, since there are more worlds than just Britannia. The Moongates in Ultima Online work quite different from the traditional Moongates.
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